...but last night I dinged 65, which puts me much closer! Let me tell you, the last 5 levels have been a doozy. It took me about 11-12 days to go from 60-65, which is twice as long as it took to go from 40-50 and about 1 1/2 times as long as it took to go from 50-60. Brutal, right? Well, nothing felt more brutalized than my poor ego, which had taken some measure of pride in being able to level up so quickly thus far. I mean, Dani (among others) had warned me that the grind from 60-70 was essentially WoW's version of a widowmaker, but in my youth and arrogance, I didn't listen.
But now, there's only 5 levels standing between me and endgame! WOOT, baby! I CAN DO THIS!
Anyway, it's been awhile sine I blogged about anything other than slapfighting, so let me bring you up to speed a little bit about how I've been keeping Sinead busy. First, Outland is on massive amount of crack. Glorious crack, the likes of which Whitney Houston would no doubt love, but crack nonetheless. Exhibit A: the clown clothes of Outland (see below).
Exhibit B: the mushroom forest of Zangarmarsh (also home to mushroom people).
Exhibit C: proof that someone at Blizzard loves the Dark Crystal just as much as I do. I mean, what else am I supposed to think when presented with richly dressed bird creatures huddled around a floating rock?
I credit the actual progress of my leveling more to two other things than to Outland, per se. The first is a sort of ad hoc carrot-and-stick mechanism that's developed recently. The stick is represented in part by that nagging voice in the back of my head that chides me whenever I feel like I'm not leveling fast enough. The actual nagging voices of those who've taken me under their wing (it should be noted that Dani is generally more supportive than nagging) make up the rest of the stick.
The carrot is the lure of playing alts. Not the alts I already have - new fancy shiny ones on Sinead's server. I've gotten this idea in my head that it would be really awesome to level up one of each healing class - just to see how healing is different for them. So, I've been rewarding myself by playing a couple of levels here and there on each whenever Sinead hits her various checkpoints.
Probably the biggest thing pushing me forward is a more direct focus on the endgame. Something you should know is that I'm not a social person. Really, I'd describe myself more as a hermit than anything else. It's not that I'm unfriendly (I actually have no problem making or keeping friends at all), it's more that I don't really feel compelled to seek out social interaction most of the time. Which means I'm kind of an odd fit for an MMORPG (well, except that such self-imposed seclusion does make ridiculously quick leveling possible).
So that's what I realized - that you raid in groups. I also realized that healing myself and Dani when she came to kill things for me was nowhere close to what I'd (presumably, hopefully) be doing in a raid, and that I'd have to step out of my comfort zone to develop some mad endgame-appropriate skills. The first time this happened, the guild decided to run Molten Core for shits and giggles. And I got pulled into, too, and proceeded to follow people around trying desperately not to die and trying to heal whoever was in range. It was crazy and stressful, but it was also a raid and I was in it, and that was awesome.
Perhaps more practical, I started running every pug looking for a healer. Up till now, I've gotten random whispers asking me if I would heal this or that instance and always turned them down (except for one Scarlet Monstery run). Now, need a healer? I'm there with bells on. Which has been an interesting experience, between the shieldless tank, the warlock who refused to soulstone me, and the rogues who ran into battle at half health because they wouldn't eat and thinking that they were dying because the 'healz must be gettin d/c.'
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment